Showing posts with label graphics. Show all posts
Showing posts with label graphics. Show all posts

Wednesday, January 14, 2026

FSR 4 Redstone vs DLSS 4.5 - Is DLSS Performance BETTER than FSR Quality??


DLSS still far outshines FSR, and amd is still catching up.  But we will see what happens with the next generation of ai upscaling.   Currently even the lowest quality of dlss appears competitive with fsr highest quality.

Saturday, June 8, 2019

Testing Quake II with fully ray traced update...


Cool graphics upgrade for an old game.  Ray tracing allows for far more accurate lighting in this classic first person shooter.

Sunday, May 5, 2019

Reality vs illusion: What's achievable with real-time ray tracing


Before the age of accelerated raytracing gpus, the limits of realtime ray tracing were discussed in this video.  Eventually gpus would be able to go beyond ray tracing and even allow for path tracing. In large part thanks to ray reconstructing techniques that allowed missing information to be completed.

Tuesday, April 30, 2019

Minecraft 2.0 – Extreme Graphics + Ray Tracing / Path Tracing PTGI


massive improvement to minecraft graphics through the use of mods.  The game looks like a completely different game after the modifications, it could be mistaken for a new version of the game.

Tuesday, August 21, 2018

A reply over at reddit commenting on the implied idea that ray tracing has been used for decades an most prerendered film cg has been ray traced all along:

I remember I think it was in pixar cars, that it'd be their first use of  ray tracing in a cg movie.

>Monster University was the first true ray tracing movie from pixar
"Historically we don't use raytracing. It wasn't until Cars that we actually supported raytracing (and even then it was a haphazard and mostly broken support)"-an interview with Chris Horne at Mason Smith's blog source
>Speed 2: Cruise Control (1997)
Snow was not directly on Speed 2 but on that film the team at ILM worked on faking expensive ray tracing - ILM, fxguide.com
Most other hollywood cg has also been lacking on ray tracing use in  decades past
>Pearl Harbor (2001)
Ben Snow Nominated, Oscar: Best Effects, Visual Effects for Pearl Harbor (2001).
Shared With: Eric Brevig, John Frazier, Edward Hirsh
>So, in the rich tradition of visual effects, says Snow, "we approached the end of the 90s with a bunch of hacks. Of course ray tracing and global illumination were already in use in production and constant improvements were cropping up each year at Siggraph. But we were, and still are to an extent, in love with the look of our RenderMan renders, and were already dealing with scenes of such heavy complexity that ray tracing and global illumination were not practical solutions."- ILM, fxguide.com
Even in 2003 with hulk still ray tracing was lacking
fx guide ben snow evolution of ilm lighting source

It has basically been during the last decade - decade and a half that ray tracing has become more common rather than being sparingly used or not at all.  

I think what they were using renderman reyes, with simpler solutions for getting global illumination.
With AI frame reconstruction, and AI denoising + hardware acceleration of ray tracing, these techniques have basically provided orders of magnitude increase in performance, basically allowing ray tracing to catch up to the very recent use of true ray tracing in highly complex scenes in film, albeit at lower fidelity.

Reply over at reddit thread

Tuesday, June 30, 2015

Best ps4 graphics e3 2015

Watch in fullscreen 1080p directly on youtube for a better experience.