Tuesday, June 21, 2016

nice quote on toy story

"Smith's Law. In 1999, Alvy Ray Smith, Microsoft graphics guru and co-founder of Pixar, said "Reality is 80 million polygons." Joi Ito notes that Toy Story had 5-6 million polygons per frame. Toy Story 2 had twice that. Our best digital faces today have 100 motion control points. The actual Reality Transition may be 800 million polygons per frame and thousands of control points. We will reach that threshold within 15 years. What then?"-link

It has been said that games in the xbox 360 ps3 era were already near the toy story polygon per frame figure, some clocking 4 million polygons per frame according to sources.   The ps4 and xbox one are several fold stronger.  PCs stronger still.   Right now, year 2016, realtime graphics are mind blowing.    I believe when we reach 100Tflops we will be seeing realtime graphics that can easily pass for real in many occasions.


PS comment on star citizen vs god of war ps4.  While the close up of the star citizen  old man face looks ace*(still have trouble seen mark there), most of the other characters seen(2016) show a far lower quality with more plastic and less detailed look.  Even the character with the superimpressive armor, has hair that reminds of last gen.   That is there is inconsistency between characters and even within the same character, and the environments look less impressive in gameplay than god of war( saw a few months ago, don't know if things have changed).   In gameplay, don't know if things have changed but when I saw star citizen gameplay a few months ago it looked rather unimpressive.

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